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Conversations with Sound Artists Podcast - Video Game Sound Design Featuring Rob Krekel & Phillip Kovats of Naughty Dog Studios

August 31, 2015 11:00pm

Game soundtracks have come a long way since their earliest 8-bit days. In this episode of “Conversations with Sound Artists,” Rob Krekel and Phillip Kovats of Naughty Dog Studios talk about the challenges of building player-controlled vehicles and physics-driven sounds for their upcoming game release UNCHARTED 4, how their award-winning game THE LAST OF US changed their approach to sound design, what it means to mix a game when each sound may have 50-60 points of metadata to describe how it can behave, and how the line between cinematics and game play has disappeared in modern games.


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About "Conversations with Sound Artists" Podcast:

Sound is an art and a craft that many people appreciate but that few know much about. The Dolby® Institute and the SoundWorks Collection collaborated on a limited series of 10 podcasts that take an in-depth look at different aspects of the sound process, including sound design for writers, dialogue editing, and sound design for games.

In each episode, the artist talks with the Dolby Institute's Glenn Kiser and SoundWorks Collection's Michael Coleman about the challenges and opportunities the artist faced while building the soundscapes you enjoy. We'll introduce you to one sound artist per week over the next few months.

In keeping with Dolby’s history of supporting artists, Dolby Institute engages and empowers artists by providing education, inspiration and support throughout the creative process. With this podcast series, Dolby Institute hopes to empower next generation content creators and help unlock the power of sound and image technologies to help tell their stories.

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