Dolby Institute Presents Conversations with Sound Artists - Season 2
The Dolby Institute and SoundWorks Collection's Conversations with Sound Artists returns for Season Two, featuring episodes about Broadway musical theater, Virtual Reality, podcasting, cinematic sound design, Foley, and much more! Glenn Kiser, Director of the Dolby Institute, and Michael Coleman of SoundWorks Collection speak with top industry creatives and take a closer look behind the scenes of creating the perfect soundscapes for various expressive formats.
In keeping with Dolby’s history of supporting artists, Dolby Institute engages and empowers artists by providing education, inspiration and support throughout the creative process. With this podcast series, Dolby Institute hopes to empower next generation content creators and help unlock the power of sound and image technologies to help tell their stories.
Episode 1—Nevin Steinberg: The Sound of Hamilton
Leading Broadway sound designer Nevin Steinberg discusses his work on hit shows including Hamilton, Bright Star, The Full Monty, and Spamalot; why he doesn’t listen to the cast albums of his shows, the trials of redesigning theater sound for touring companies, coming trends in Broadway sound design, and his experiences working with such legendary artists as Lin-Manuel Miranda, Mike Nichols, Steve Martin, and Edie Brickell.
Episode 2—Tim Gedemer: Sound for VR
Tim Gedemer, one of the most experienced artists working in sound for Virtual Reality with collaborations with studios including Jaunt, Specular Theory, and others, joins us to discuss the current state of sound for VR. In this episode we discuss the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble in their first VR experiences. Tim also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration of having to take off the headset so you can see the mixing console. He also discusses some of his most successful collaborations, and the differences between audio for cinematic, game-based, and live VR experiences.
Episode 3—Sophie Clements: Sound and visual art
Visual artist Sophie Clements joins her longtime sound design/music collaborator Jo Wills to discuss their site-specific piece “Attempting to Delay the Inevitable,” an installation at the Dolby Gallery; the role of sound in her visual art pieces; why CG images would never work in her art; and how sound and image collaborate to strike wonder, awe, and seduction for the audience. We’re joined for this conversation by Kevin Byrd, Dolby’s Head of Visual Experiences.
Episode 4—John Roesch: The Art of Foley
Legendary Foley artist John Roesch discusses his 30+ year career performing sounds for films including E.T., Back to the Future, The Dark Knight, The Girl with the Dragon Tattoo, and Inception; the challenge of performing Foley for rainy scenes, why Foley can’t come from an effects library, and how you walk steps for a Transformer.