SoundWorks Collection Interview Series - Frank Bry

August 04, 2014 11:34am

Idaho based sound recordist Frank Bry has been featuring his sound effects libraries with the online community since 1998 when he launched

We spoke with Frank to hear more about his early projects as a Audio Director working on the Emulator III digital sampler and how he transitioned into becoming a passionate and committed recordist and sound effects library company.


Creative Sound Design evolved from Frank Bry’s beginnings as a musician in rock bands, as a live sound engineer, and as owner of his own recording studio. Frank moved from Massachusetts to Seattle in 1989 and began recording sound effects for sound libraries and doing sound design for video and radio. He also continued to work as a recording and mixing engineer for record projects and to create digital sound sample offerings for digital sampling keyboards. He expanded into custom sound effects design and recording for leading sound effects CD library developers. While working for Starwave Corporation as its lead sound designer, Frank worked on his first game project, Castle Infinity. After leaving Starwave, he did his first independent game sound design for Cavedog’s Total Annihilation.

Using his imagination, creativity, and technical expertise as well as his background in music and sound recording, Frank has recently been the sound designer for THQ’s Supreme Commander, Microsoft’s Dungeon Siege Series, BioWare’s Neverwinter Nights and Nintendo’s Metroid Prime series.

Many internationally known artists and media companies such as Los Lobos, Michael Gettel, Private Music, Narada Media, Microsoft, Valve Software, Starwave Corporation, Cavedog Entertainment, Humongous Entertainment and countless others have included our unique sound elements in their products.


Creative Sound Design aka: The Recordist is an audio production company founded by Frank Bry in 1993 with digital sound sample offerings for Digital Sampling Keyboards. With the success of these libraries, the company expanded by offering digital sample CD-ROMs for the Emu Emulator IIIx, Emulator IV, synthesizer programming for Waldorf Electronics and Emu Systems, and custom sound effects design for video, film, radio and television. He then expanded into custom sound effects design and recording for leading sound effects CD developers.

As demand increased for high quality sound design for multimedia and video games he formed a division that specialized in sound for new media. Using the latest digital audio technology and creative expertise, he has positioned himself as a top provider of sound effects for interactive audio.

Selected Multimedia and Video Game Titles:

Battlefield 4 (2013), DICE/EA. Additional Sound Recordist
Duke Nukem Forever (2011), 2K Games, Inc.
Donkey Kong Country Returns (2010), Nintendo of America Inc.
Guitar Hero: Warriors of Rock (2010), Activision Publishing, Inc.
Monday Night Combat (2010), Microsoft Game Studios
Supreme Commander 2 (2010), Square Enix, Inc.
Demigod (2009), Stardock Entertainment, Inc.
Space Siege (2008), SEGA of America, Inc.
Metroid Prime 3: Corruption (2007), Nintendo of America Inc.
Supreme Commander (2007), THQ Inc.
Supreme Commander: Forged Alliance (2007), THQ Inc.
Dungeon Siege II: Broken World (2006), 2K Games, Inc.
Dungeon Siege: Throne of Agony (2006), 2K Games, Inc.
Dungeon Siege II (2005), Microsoft Game Studios
Unreal Championship 2: The Liandri Conflict (2005), Midway Home Entertainment, Inc.
Armies of Exigo (2004), Electronic Arts, Inc.
Axis & Allies (2004), Atari, Inc.
Kohan II: Kings of War (2004), Gathering, Global Star Software Inc.
Metroid Prime 2: Echoes (2004), Nintendo of America Inc.
Unreal Tournament 2004: Editor’s Choice Edition (2004), Atari, Inc.
Dungeon Siege (2002), Microsoft Corporation
Metroid Prime (2002), Nintendo of America Inc.
Neverwinter Nights (2002), Infogrames, Inc.
Unreal Championship (2002), Infogrames, Inc.
Magic Artist Deluxe Cartoon (2001), Disney Interactive
Magic Artist Deluxe (2000), Disney Interactive
Total Annihilation: Kingdoms (1999), Cavedog Entertainment
Total Annihilation: The Core Contingency (1998), Cavedog Entertainment
Total Annihilation (1997), GT Interactive Software Europe Ltd.