Composer Mark Isham - Bill & Ted Face the Music / Little Fires Everywhere

August 18, 2020 - 03:00 PM

We chat with Composer Mark Isham about his recent Emmy nomination on the Hulu show, Little Fires Everywhere and explore the close collaboration with Florence + the Machines’ Isabella Summers and drummer Vinnie Colaiuta. We also discuss their work on the Ingrid Michaelson song “Build it Up” and the covers of “In the Air Tonight” sung by Judith Hill and “Bitch” sung by Ruby Amanfu. We also talk about Mark’s recent work on “Bill & Ted Face the Music” to craft the main title using a Prophet-5 and Moog Modular synthesizers and the direct influence the musical group Weather Report had on Mark’s career.


PODCAST

Composer Mac Quayle - The Last of Us Part II

Composer Mac Quayle - The Last of Us Part II

July 18, 2020 - 05:30 PM

Composer Mac Quayle discusses working on The Last of Us Part II with Composer Gustavo Santaolalla and Naughty Dog Studios. We discuss the creative process for scoring a wide range of musical textures that were implemented throughout the game including Mac’s music that was used for the 2018 E3 game preview. Mac shares his approach to scoring for video games and using the Resonant Garden, an acoustic-electronic hybrid instrument.

The Sound of Little Fires Everywhere

The Sound of Little Fires Everywhere

July 01, 2020 - 03:00 PM

In this exclusive conversation we chat with Re-recording Mixer Marc Fishman and Supervising Sound Editor Mark Relyea about Little Fires Everywhere which is based on the 2017 novel of the same name by Celeste Ng and currently streaming on Hulu.

Meyer Sound Cinema Speaker Chat

Meyer Sound Cinema Speaker Chat

February 27, 2020 - 08:15 PM

We chat with Miles Rogers from Meyer Sound about a wide range of cinema focused speakers including the Bluehorn System, Amie Precision Studio Monitor, HMS Cinema Surround Loudspeakers and the VLFC (Very Low Frequency Control Element) recently used by Director Francis Ford Coppola for Apocalypse Now: Final Cut.

Celebrating 10 Years of SoundWorks Collection

Celebrating 10 Years of SoundWorks Collection

January 01, 2020 - 07:00 PM

SoundWorks Collection was started in 2009 with the simple goal to profile the greatest and upcoming sound minds from around the world and highlight their contributions. Over the past decade we have had the incredible honor to meet hundreds of sound artists and help share their incredible stories. We are excited for the future and thank the worldwide sound community for the ongoing support!

In Conversation with Composer Tom Salta

In Conversation with Composer Tom Salta

December 03, 2019 - 01:30 AM

ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games’ WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft’s iconic HALO series (G.A.N.G. Best Original Soundtrack Award), Ubisoft’s PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy’s GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN’s BATTLEGROUNDS, which has sold in excess of 50 million units with over 400 million players.

Russell Emanuel - Extreme Music & Bleeding Fingers Music

Russell Emanuel - Extreme Music & Bleeding Fingers Music

July 11, 2019 - 09:00 PM

As president and CEO of Bleeding Fingers Music and Extreme Music, Russell Emanuel is a trailblazing leader, innovator, and producer in the music industry. Bleeding Fingers is one of the leading producers of quality-crafted film and television scores in the world, bolstered by a unique creative association and business partnership with industry legend, Hans Zimmer, and his long-term business partner, Steve Kofsky.

Composer Nathan Whitehead and the music of Days Gone

Composer Nathan Whitehead and the music of Days Gone

May 03, 2019 - 08:00 PM

We chat with Composer Nathan Whitehead (The Purge, Keanu) about his recent work on the PS4 exclusive video game, DAYS GONE from Sony Bend Studio. We discuss his move from East Tennessee to Los Angeles, early mentors including Supervising Sound Editor Dane Davis and Composer Steve Jablonsky and creating the sound of a post-apocalyptic wilderness setting.

In Conversation with Songwriter Diane Warren on her Oscar Nominated song, 'I'll Fight' for 'RBG'

In Conversation with Songwriter Diane Warren on her Oscar Nominated song, 'I'll Fight' for 'RBG'

January 31, 2019 - 08:00 AM

Songwriter Diane Warren has written hundreds of hit songs including “Because You Loved Me”, “If I Could Turn Back Time”, “Rhythm Of The Night”, “I Don’t Want To Miss A Thing” and many more. Diane has won a Grammy Award, an Emmy Award, a Golden Globe Award, three consecutive Billboard Music Awards for Songwriter of the Year, and has been nominated for ten Academy Awards.

Mix Sound for Film & TV 2018 - Podcast Episodes

Mix Sound for Film & TV 2018 - Podcast Episodes

October 24, 2018 - 08:23 AM

Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.

Composer Philip Sheppard and the music of DETROIT: Become Human

Composer Philip Sheppard and the music of DETROIT: Become Human

June 30, 2018 - 08:45 PM

Philip Sheppard is a composer, producer, virtuoso cellist, inventor, public speaker, philanthropist, professor at the Royal Academy of Music and a creative innovator who has worked with some of the biggest names in music, tech, sport and film.

The Music of Call of Duty WWII with Composer Wilbert Roget II

The Music of Call of Duty WWII with Composer Wilbert Roget II

February 05, 2018 - 06:23 PM

In this exclusive SoundWorks Collection podcast conversation we chat with Composer Wilbert Roget II about his work on Call of Duty WWII and discuss the unique creative challenges of writing music for video games, his extensive career working as a video game composer and how he landed the project from a conversation at GDC.

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