July 18, 2020 - 05:30 PM
Composer Mac Quayle discusses working on The Last of Us Part II with Composer Gustavo Santaolalla and Naughty Dog Studios. We discuss the creative process for scoring a wide range of musical textures that were implemented throughout the game including Mac’s music that was used for the 2018 E3 game preview. Mac shares his approach to scoring for video games and using the Resonant Garden, an acoustic-electronic hybrid instrument.
March 24, 2020 - 08:30 PM
We chat about how Moon Studios discovered Gareth’s music online, the creative and technical process for composing a wide range of characters and we explore some fav themes!
February 27, 2020 - 08:15 PM
We chat with Miles Rogers from Meyer Sound about a wide range of cinema focused speakers including the Bluehorn System, Amie Precision Studio Monitor, HMS Cinema Surround Loudspeakers and the VLFC (Very Low Frequency Control Element) recently used by Director Francis Ford Coppola for Apocalypse Now: Final Cut.
January 01, 2020 - 07:00 PM
SoundWorks Collection was started in 2009 with the simple goal to profile the greatest and upcoming sound minds from around the world and highlight their contributions. Over the past decade we have had the incredible honor to meet hundreds of sound artists and help share their incredible stories. We are excited for the future and thank the worldwide sound community for the ongoing support!
December 03, 2019 - 01:30 AM
ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games’ WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft’s iconic HALO series (G.A.N.G. Best Original Soundtrack Award), Ubisoft’s PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy’s GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN’s BATTLEGROUNDS, which has sold in excess of 50 million units with over 400 million players.
November 14, 2019 - 11:30 PM
We chat with the Obsidian Entertainment sound team to discuss their recent video game release, The Outer Worlds!
May 03, 2019 - 08:00 PM
We chat with Composer Nathan Whitehead (The Purge, Keanu) about his recent work on the PS4 exclusive video game, DAYS GONE from Sony Bend Studio. We discuss his move from East Tennessee to Los Angeles, early mentors including Supervising Sound Editor Dane Davis and Composer Steve Jablonsky and creating the sound of a post-apocalyptic wilderness setting.
November 14, 2018 - 07:55 PM
Two Days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media.
October 24, 2018 - 08:23 AM
Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.
June 30, 2018 - 08:45 PM
Philip Sheppard is a composer, producer, virtuoso cellist, inventor, public speaker, philanthropist, professor at the Royal Academy of Music and a creative innovator who has worked with some of the biggest names in music, tech, sport and film.
February 05, 2018 - 06:23 PM
In this exclusive SoundWorks Collection podcast conversation we chat with Composer Wilbert Roget II about his work on Call of Duty WWII and discuss the unique creative challenges of writing music for video games, his extensive career working as a video game composer and how he landed the project from a conversation at GDC.