How much headroom is needed before mastering?

How much headroom is needed before mastering?

December 14, 2012 - 11:58 PM

In other words, where should the peak level be after mixing before the file is mastered ?

-12dB ?

-6dB ?

-3dB ?

-0.3dB ?

0dB ?

There are three simple answers to this question.

Well, two really simple ones, and a third still-quite-simple one. Here they are:

1. The Simple Answer

Just don’t clip it.

Don’t ever allow the level to get above zero, and everything will be fine !

2. The Other Simple Answer

If you’re saving in 32-bit floating point, it doesn’t matter.

32-bit float won’t clip – it can store signal levels above 0dBFS (full-scale) so even if the peak level is too high at the mastering stage, it can just be turned down.

3. The Final Simple Answer

If you’re saving in fixed-point (16 or 24-bit) then avoid peaking above -3dB (*). And remember to apply dither.

(*) or -6dB, or -12dB

Wait, what ? Didn’t I just say it didn’t matter, provided you don’t clip ?

A little more detail

Any of the three answers above will work out fine for you. But there are still good reasons for leaving more, rather than less headroom:

It does no harm. At 24-bit resolution, you’ve still got a huge signal-to-noise ratio, so there’s no need to max out the peak level in the mix. Play it safe ! Even a massive 12dB of headroom will sound excellent. It may avoid problems. As you get close to 0dBFS, the risk of “inter-sample” peaks crops up – especially with heavily processed, in-the-box sounds. These inter-sample peaks may add distortion at a later stage, so it’s best to avoid them. Analogue “emulation” plugins will distort at a much lower level, even in 32-bit floating point. Let’s look at that last point in a little more detail.

One of the things we like about analogue gear is the soft saturation distortion it can add when you push it hard. And plugins that emulate this effect do the same.

So if the whole mix is running up into the red on the channels, and you’re using some processing that works in this way, you may end up with much more saturation and distortion than you intended. Better to stay on the safe side and keep the levels lower to avoid this happening by mistake.

And that means running all the channels in the mix at a lower level, not just pulling back the master fader. 32-bit float will prevent clipping, but if all your channel faders are maxing out, their plugins could be quite heavily overcooked – and pulling the level back at the last minute won’t help with that.

So…

Here’s my REAL Answer

Allow 6dB of headroom

Don’t let it peak far above -6dBFS.

This advice is solid, regardless of the circumstances. It encourages generally sane levels throughout the mix, it prevents any risk of inter-sample clipping and you still have masses of signal-to-noise ratio at 24-bit – and, plenty at 16 bits too, assuming you dither correctly.

See ? Simple !

  • Oh, and exactly what is that Max Headroom image about ? To find out, sit back and enjoy this little slice of Complete 80s Awesome

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