SoundWorks Collection Interview Series - Ben Minto of EA DICE Studio
This week we talk with Audio Director/Sound Designer Ben Minto who leads the sound team at the Stockholm based EA DICE studio.
Ben has worked on such game titles as BLACK, Burnout, Battlefield (1943, Heroes, Bad Company), Mirror’s Edge, Medal of Honor, and the upcoming Star Wars Battlefront project.
A video showing the comparison between various microphone types, positions and pre-amps that may be used for gun recording.
ABOUT EA DICE:
At DICE, we all share the passion to create something extraordinary. We strive to deliver world class experiences, so we demand the very best from ourselves. For us, creativity is not a skill with any one individual so much as a mindset. By exercising a flat hierarchy and nurturing an attentive design process, we listen to all the crazy ideas thrown around the office. We believe there is no better place to grow professionally, find new friends, and kick back after a hard day’s work.
Founded in 1992 by four friends from the Amiga demo scene, DICE (then Digital Illusions) created the cult hit Pinball Dreams for the Amiga. Ten years later, the pivotal Battlefield 1942 would change the future of online gaming and DICE forever. Today, the studio develops Battlefield, Mirror’s Edge and Star Wars Battlefront games. And we are just getting warmed up.