The Music of Resident Evil with Hays and Ryan Holladay
How do you create a horror score that defies expectations? For Resident Evil, composers Hays Holladay and Ryan Holladay take an unconventional approach, blending manipulated brass, experimental electronics, and unexpected musical influences to create a distinctive sonic identity for director Zach Cregger’s film.
In this conversation with SoundWorks Collection, the Holladay brothers discuss their long-standing creative partnership with Cregger, dating back to their years making music together in a band. They explore how that shared history has shaped their collaborative process, allowing them to experiment freely while remaining focused on the director’s vision.
The brothers also reveal how jazz albums by Miles Davis, including Bitches Brew and Dark Magus, helped inform the score’s musical DNA, why they initially sought to avoid synthesizers, and how recorded trumpet and trombone performances were transformed into sounds that blur the line between acoustic instruments and electronic textures.
From developing musical ideas before production begins to experimenting alongside the film’s edit, Hays and Ryan explain how an evolving, highly collaborative workflow allows them to discover the right sound for each scene. They also discuss the importance of restraint in horror scoring, avoiding genre clichés, and knowing when the most effective musical choice is to do less.
Discover how the composers behind Resident Evil combine experimentation, shared musical instincts, and a deep creative connection with Zach Cregger to build a score that serves the film’s unsettling atmosphere and relentless action.
MOVIE STUDIO
Sony Pictures
DIRECTOR
Zach Cregger
ORIGINAL MUSIC
Hays Holladay and Ryan Holladay
Synopsis
A hapless courier is tasked with delivering a package to a remote hospital. He soon finds himself caught in the middle of an outbreak and must fight through hordes of mutated creatures to survive.
Sound Credits
- Jessica Arkoff
- dialogue editor
- Kami Asgar
- supervising sound editor
- Beau Borders
- re-recording mixer
- Richard Burnette
- post-production sound manager
- Jack Cucci
- foley mixer
- Joe Cucci
- foley assistant
- John T. Cucci
- foley artist
- Sam Fan
- sound effects editor
- Justin Herman
- mix stage engineer
- Dan Kenyon
- re-recording mixer / sound designer
- Richard Kitting
- re-recording mixer
- Lukas Kuchar
- sound utility
- Avo Mardikian
- mix stage engineer
- Brandyn Marko
- assistant sound editor
- Ken McGill
- sound designer
- Dan O’Connell
- foley artist
- Erin Oakley
- supervising sound editor
- Mark Onks
- mix stage engineer
- Mikaela Padilla
- foley mixer
- Jan Pololanik
- sound trainee
- Viktor Prasil
- production sound mixer
- Yann Rédou
- sound trainee
- Albert Romero
- re-recording mix tech
- Frantisek Sec
- sound mixer
- Doris Shen
- re-recording mix technician
- Jan Sulcek
- sound mixer
- Tim Tuchrello
- assistant sound editor
- Jan Vacek
- boom operator
- Ondrej Vondrácek
- boom operator
- Drew Webster
- additional re-recording mixer
- Mike Xu
- ADR mixer