March 09, 2023 - 07:45 PM
In this exclusive conversation we chat with the sound team behind God of War Ragnarök to discuss the creative development of creatures, weapons, environments and cinematic scenes from this award-winning game.
November 16, 2022 - 03:00 AM
The SoundWorks Collection chats with The Flight (Joe Henson & Alexis Smith) about their recent project, Gotham Knights. We explore the creative process crafting the musical backdrop of Gotham City and the Batman Family - Batgirl, Nightwing, Red Hood, and Robin who vow to protect Gotham, bring hope to its citizens, discipline to its cops, and fear to its criminals.
January 25, 2022 - 08:00 AM
Dolby concludes their special coverage of sound design for video games by interviewing the sound team at Gearbox Software, which famously created “over one billion guns” for its latest first-person shooter, Borderlands 3. So how exactly does a team design the sound for so many different guns? Turns out, it’s actually kinda fun.
January 18, 2022 - 08:00 AM
“As we continue to delve into the world of sound design for gaming, we have a special conversation to share with you today with one of the heavy hitters in this space — Rob Bridgett.
January 04, 2022 - 05:45 PM
Since so much groundbreaking sound work is being created in the world of gaming these days, we’ve decided to dedicate the next few episodes of this podcast to some of the superstars behind your favorite new video games. First up is the sound and music team from Eidos Montreal, who brought us “”Marvel’s Guardians of the Galaxy.””
June 25, 2021 - 12:30 AM
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
December 08, 2020 - 09:00 PM
We chat with Composer Jack Wall about his work on Call of Duty: Black Ops Cold War. Set during the early 1980s of the Cold War. Its campaign follows CIA officer Russell Adler as he pursues Perseus, an alleged Soviet spy, whose stated goal is to subvert the United States and tilt the balance of power toward the Soviet Union.
September 24, 2018 - 12:00 PM
In this exclusive video game profile we chat with the sound and music team behind Shadow of the Tomb Raider including Senior Game Director Daniel Chayer-Bisson, Audio Director Rob Bridgett, Lead Sound Designer Frédéric Arnaud, Sound Designer Hugo Léger, Sound Designer Anne-Sophie Mongeau, and Music Composer Brian D’Oliveira.
April 10, 2017 - 05:20 AM
In this exclusive video game profile we chat with the sound and music team behind Capcom’s Resident Evil 7 biohazard including Audio Director Wataru Hachisako, Lead Music Composer Akiyuki Morimoto, Original Kontakt Designer, Music Production Supervisor Koyo Sonae, Music Composer Cris Velasco and Music Composer Brian D’Oliveira.
May 11, 2016 - 09:13 AM
In this exclusive SoundWorks Collection sound profile we talk with the Naughty Dog audio team behind Uncharted 4 including Audio Lead Phillip Kovats, Senior Sound Designer Robert Krekel, Senior Programmer Jonathan Lanier and Senior Sound Designer Jeremy Rogers.
March 02, 2016 - 12:05 AM
In this exclusive SoundWorks Collection video profile we feature Composer Jason Graves who created an emotionally provocative soundtrack made out of wood, bones, rocks and sweat – this is what a mammoth rushing at you would sound like! Jason’s music will put you in that visceral zone, leaving no choice but to survive and fight!
June 22, 2013 - 06:43 AM
In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.